// ANIMATION_REFERENCE
Heading Reveal — Proximity + Drift
Scroll each stage into view to trigger the character blur/rise entrance, then move the cursor across the heading — proximity weight interpolation and baseline lift take over once it's settled.
Stage_01 · Section H2
wght 380 · lift 0px
Stage_02 · Section H2
wght 380 · lift 0px
Stage_03 · Two-line closer
wght 380 · lift 0px
Weight axis needs a true variable font to be visible — falls back to a static weight where Inter Variable can't load; drift/color layers still work.
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